I decided to look at 3 different values for companies that have gone public already: Their market capitalization (or expected market cap) on the first day of trading, their reported number of users, and their reported revenue.
For the market capitalization number, I either looked at the first trade number if the company has already gone public or took the average of low and high valuation that people have mentioned for the companies that have not yet gone to market. So, for example, if a company is estimated to be fetching between 15 and 20 billion dollars at IPO time, I translated that value as 17.5 billion.
For the revenue and user numbers, I picked up the revenue from the last reported year of operation and got the number of users listed in the S-1 (if an S-1 was not available, I took those and averaged out across 3-4 reports I could find covering the imminent filing for a company).
Based on the values I gathered, I decided to estimate the value of an individual user by taking the market cap and dividing it by the number of users. I also decided to calculate the average revenue per user (ie. ARPU) by taking the revenue number and dividing it by the number of users. This gave us two indicators that can be useful in that it provides both the longer term expected value of a user as well as the current revenue per users, which is a more conservative measure.
All data included here was compiled from public sources, I did not use any internal information for any of those companies so you’re free to go and Google for similar data.
Picking the companies
I picked 5 companies that have or are going public this year: Pandora, LinkedIn, GroupOn, LivingSocial, and Zynga. The reason for picking this list is that they are either the most representative companies for the web 2.0 trend and they are among the most anticipated offerings of the year in the sector.
There are certain oddities that arise out of these picks, however, and I’ve yet to figure out how to account for them. First, while all of the companies are derving the majority of their revenue from the internet, most of them have radically different business models and revenue sources, making it potentially difficult to truly draw conclusion from the aggregated data. Secondly, because we are dealing with some valuation that are not yet fixed for over half of the model, there might be some variance if the market’s mood changes.
On to the table
But I’m sure that most people will have skipped the previous parts to get to this section, the one with the numbers in it. So here we go.
|Company Name||Pandora||GroupOn||Living Social||Zynga|
|Valuation (in billions)||$2.6||$7.8||$22.5||$12.5||$17.5|
|Number of users (in millions)||94||90||83||85 (rumored)||232|
|Revenue (in millions)||$51||$161.4||$713.4||$800 (rumored)||$597|
|Per User Valuation||$50.98||$86.67||$271.08||$147.06||$75.43|
|Average Revenue per User (ARPU)||$0.54||$1.79||$8.60||$9.41||$2.57|
Looking at this chart, the first thought that has come to my mind is that the average revenue per user does not seem to be horribly out of line with what is expected of an internet business (I’ve often heard that one should strive for at least a $2 ARPU on average.
Another thing that is interesting is how much more substantial the value that GroupOn and Living Social derive from their users. It shows that the coupon business is, at least for now, a license to print money. By contrast, Pandora shows that the online radio business is still a tough one where monetization is much more difficult to achieve.
Trending the data
While I know that these are only very few data points, I wanted to get a rough idea of what some trends might look like. To do so, I decided to take an average and a median for the data:
|Market cap (in billions)||$12.58||$12.54|
|# of users (in millions)||116.8||92|
|Revenue (in millions)||$464.56||$530.78|
So based on this, one might consider that it is possible to generate between $3.57 and $4.58 per users per year. By the same token, it could be possible that a user is worth between $106.46 and $126.24 over the user’s lifetime to a publicly traded web 2.0 company.